struct Symbol
Overview
A symbol is a constant that is identified by a name without you having to give it a numeric value.
:hello
:welcome
:123
:"symbol with spaces"
Internally a symbol is represented as an Int32, so it's very efficient.
You can't dynamically create symbols. When you compile your program, each symbol gets assigned a unique number.
Included Modules
Defined in:
primitives.crsymbol.cr
json/to_json.cr
yaml/to_yaml.cr
Class Method Summary
- 
        .needs_quotes?(string) : Bool
        
          
Determines if a string needs to be quoted to be used for a symbol.
 
Instance Method Summary
- 
        #!=(other : Symbol) : Bool
        
          
Returns true if self is not equal to other.
 - 
        #<=>(other : Symbol)
        
          
Compares symbol with other based on
String#<=>method. - 
        #==(other : Symbol) : Bool
        
          
Returns true if self is equal to other.
 - #clone
 - 
        #hash : Int32
        
          
Generates an
Int32hash value for this symbol. - 
        #inspect(io : IO)
        
          
Returns the symbol literal representation as a string.
 - 
        #to_i : Int32
        
          
Returns a unique number for this symbol.
 - #to_json(io)
 - 
        #to_s(io : IO)
        
          
Appends the symbol's name to the passed IO.
 - 
        #to_s : String
        
          
Returns the symbol's name as a String.
 - #to_yaml(yaml : YAML::Generator)
 
Instance methods inherited from module Comparable(T)
  
  
    
      <(other : T)
    <, 
    
  
    
      <=(other : T)
    <=, 
    
  
    
      <=>(other : T)
    <=>, 
    
  
    
      ==(other : T)
    ==, 
    
  
    
      >(other : T)
    >, 
    
  
    
      >=(other : T)
    >=
    
  
    
  
    
  Instance methods inherited from struct Value
  
  
    
      ==(other)
    ==, 
    
  
    
      dup
    dup
    
  
    
  
    
  Instance methods inherited from class Object
  
  
    
      !=(other)
    !=, 
    
  
    
      !~(other)
    !~, 
    
  
    
      ==(other)
    ==, 
    
  
    
      ===(other)===(other : YAML::Any)
===(other : JSON::Any) ===, =~(other) =~, class class, crystal_type_id crystal_type_id, dup dup, hash hash, inspect(io : IO)
inspect inspect, itself itself, not_nil! not_nil!, tap(&block) tap, to_json to_json, to_pretty_json(io : IO)
to_pretty_json to_pretty_json, to_s
to_s(io : IO) to_s, to_yaml
to_yaml(io : IO) to_yaml, try(&block) try
Class methods inherited from class Object
  
  
    
      ==(other : Class)
    ==, 
    
  
    
      ===(other)
    ===, 
    
  
    
      cast(other) : self
    cast, 
    
  
    
      clone
    clone, 
    
  
    
      dup
    dup, 
    
  
    
      from_json(string_or_io, root : String) : selffrom_json(string_or_io) : self from_json, from_yaml(string : String) : self from_yaml, hash hash, inspect(io) inspect, name : String name, to_s(io) to_s, |(other : U.class) |
Class Method Detail
Determines if a string needs to be quoted to be used for a symbol.
Symbol.needs_quotes? "string"      # => false
Symbol.needs_quotes? "long string" # => trueInstance Method Detail
Compares symbol with other based on String#<=> method. Returns -1, 0
or +1 depending on whether symbol is less than, equal to, or greater than
other_symbol.
See String#<=> for more information.
Returns the symbol literal representation as a string.
:crystal.inspect # => ":crystal"Appends the symbol's name to the passed IO.
:crystal.to_s # => "crystal"Returns the symbol's name as a String.
:foo.to_s           # => "foo"
:"hello world".to_s # => "hello world"